Let me just start by saying Spore isn’t a bad game. On release day, I went into my local GameStop (I think it was actually an EB Games at the time), picked up my copy of the Galactic Edition, and ran out of the store screaming, “YEEEEEESSSSSS!” “Our view is that a product is late for a little while, but a product will suck forever.”
In hindsight, I would’ve preferred more delays. At first, I was thankful that the release would be sooner because of this change. I learned that the aquatic life section had been removed so the game could be put out quicker. It seemed more kid friendly, less realistic than it was before. It still does.Įvery year, Spore was delayed, and every year I grew more skeptical of the changes being made. It sounded so epic every time I thought of it. I remember thinking it would basically be Walking With Dinosaurs the game, gradually bringing you through evolution, from a cell, to an aquatic animal, to a land creature, to a tribal chief, to the ruler of a nation, and, finally, an intergalactic conqueror.
I remember digging through the internet, trying to find every scrap of information I could about the game, watching the full hour long Leipzig demo over and over, a video that’s now nearly impossible to locate. I remember being very young, and very excited. I’ll be honest, I’ve forgotten how old I was when I first heard of Will Wright’s dream game, Spore.