This potent anti-squadron ability can be further supplemented with Howlrunner and/or Flight Controllers for up to 5 blue dice (with a single reroll) per squadron.Īnd don’t discount TIE Fighters when it comes to engaging enemy ships. With nearby friendly squadrons engaging the enemy, they can reroll a single die.
They also pack impressive anti-squadron punch for their points.ģ blue dice allow them to tear through enemy squadrons rapidly, and the Swarm rule only makes this better. With speed 4, TIE Fighters can easily get the drop on the often slower enemy squadrons. TIE FIGHTERS: At 8 points each, TIE Fighter Squadrons are incredibly affordable and can form effective screening forces with minimal investment. IN SHORT: Cheap, fast, and more specialized than Rebel squadrons, TIEs provide a versatile set of cannon fodder to throw at your opponents. Today, let’s take a look at what the standard TIE squadrons have to offer.
As of Wave 1, the Imperial Navy has four basic squadrons and five character squadrons to choose from. Squadrons provide an important supplement to the capital ships of Star Wars: Armada.