alot of memorable moments, clever mechanics, open ended-ness. holy shit how this game rarely talked, even in the codex baffles me.
Yeah, fucking hell i havent felt this feeling since the first time i played gothic 5 years ago.įinally finished the game. No fucking games do it like this anymore. The game also made really not obvious, until you hear her screaming. If you didnt pay attention to where she was playing you wouldn't have known. The only clue was the first time you talked to the girl, 5 hours of gameplay ago. then you hear the girl crying, finding the secret room and save her.Īt the same tunnel you also find the snake ladies headquarters, while jumping on suspiciously deliberate platform found my way to the secret passage that leads into snake people treasure room.Īnd the best thing is no one really tells you what do do, how to do it, and where to go. i didnt even know it was really part of the quest, i thought i was lost and went too far.
Exploring the catacomb, finding out the stone name epitapth can be broken with pickaxe, finding enchanted sword, the went out into the mines, finally finding the cultists in the serpent statue and slowly following them.